Quadbots Version 0.7

Castle

We’re so close to finishing! Basically just some more polish, bugfixing and testing to do and Quadbots will finally be done.

Changes since the last update:

  • Added the 8th and final map, Castle!
  • Adjusted colours of pickups
  • Bug fixes
  • Camera moves to the overhead shot after a game
  • Changed the name of Theatre maps to Church
  • Improvements to input smoothness and responsiveness
  • Added pages to the “join room” screen. Now supports up to 96 rooms
  • Added controller support
  • Decreased intensity of lights on pickups
  • Player names are now the colour of their team
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Quadbots Version 0.7

Quadbots Version 0.5.2

GlassHouse

  • Added new and improved menu to join a room.
  • Added a shield to show player invincibility upon spawning.
  • Decreased spawn invincibility to 3 seconds from 5 seconds.
  • Decreased size and duration of death ray.
  • Decreased attack speed of death ray.
  • Modifications to increase size of Pagoda.
  • A new match will begin when a match finishes.
  • Increased amount of boost.
  • Increased vertical look sensitivity.
  • Increased flamethrower ammo.
  • Increased base movement speed.
  • Added counters that show how many players are in a team before selecting.
  • Shrunk size of chairs.
  • Other minor fixes and tweaks.

 

  • Added Glasshouse!
Quadbots Version 0.5.2

Quadbots Version 0.5.1

Pagoda

  • Fixed a bug that was causing syncing errors for destructible geometry.
  • Physics optimisations to improve performance.
  • The aiming sights will no longer slant up and down with the player.
  • You can now look up and down.
  • Reversed direction of weapon scrolling.
  • Minor UI fixes.
  • Changed all particle effects to use dots instead of cubes/squares.
  • Chair stacks are now destructible.
  • Added ‘instagib’ and ‘random weapon’ game modes.
  • Modified movement physics in order to be smoother and less buggy.
  • Added LAN functionality.
  • Lights in Theatre(Night) will not be turned on on lowest graphic settings.
  • Added a boosting effect when boosting.
  • Sound effects are now synced across clients.
  • Players are now invincible for a short time after spawning.
  • Added random weapon pickups to Canyon (because I forgot to put them in before).

 

  • Added Pagoda!
Quadbots Version 0.5.1

Dot Dash V2

Today I’m releasing an update to Dot Dash. It introduces a lot of improvements, tweaks, and new features. Here’s a full list of changes:

  • Added music! The music will speed up as your score increases.
  • Added orange dots! Orange dots will explode when shot, killing enemies in a radius around them. The player is not damaged by the explosion.
  • Added score pips! A little +1 will appear when killing enemies, and a +10 will appear when collecting a coin.
  • Added the option to change your laser colour.
  • Increased rate of fire of laser and adjusted speed scaling.
  • Increased rate of spawn of dots and adjusted spawn rate scaling.
  • Changed the lives icon.
  • Made shooting feel snappier.

You can play Dot Dash in your browser, or download it for Windows and Mac here: https://makemake.itch.io/dot-dash

Dot Dash V2

Dot Dash released!

DotDash

Dot Dash has been released on itch.io! It is available to play in your browser, or to download on Windows and Mac.

In Dot Dash, you must survive for as long as possible while dodging and shooting an oncoming horde of dots. The higher your score, the faster you shoot.

Check it out for free here.

Dot Dash released!

Quadbots Version 0.5

canyon

The game is now close to the finish line, here’s a list of features since we last updated:

  • Added ‘Canyon’ map.
  • Fixed scoreboard.
  • Renamed tesla to taser.
  • Decreased size and hitbox of Death Ray.
  • UI adjustments and fixes.
  • Fix for flamethrower and shotgun particle collisions.
  • Increase shotgun range.
  • Minor muzzle flash effect changes.
  • Changed physics timestamp to 0.01 (this may be reverted for performance reasons).
  • Changed the reticle to look cooler.
  • Many many many bug fixes, both big and small.
  • Fix for flamethrower.
  • Added functionality to volume slider.
  • Adjustments to ammo counter to add clarity.
  • Adjustments to health and boost bar colours.
  • Adjustments to damage buff particle effect.
Quadbots Version 0.5

Quadbots Version 0.3.3

skin-select

After a brief hiatus in development, we’re back at it with some features:

  • Debris physics modifications.
  • Menu now has a blank background when on the lowest graphics setting.
  • Bug fixes for matrix.
  • Added key controls for arrow keys.
  • Added pause menu.
  • Can now adjust camera effect settings.
  • Added skin selection and team selection upon joining a server.
  • Added game timer and score.
  • Players now drop a weapon token upon death.
  • Added FFA and Teams modes.
Quadbots Version 0.3.3